Our story begins in a fog: the forest has been burned down, and Grugal has lost his way in the thick mist that fills the area. As he wanders, he comes upon what appears to be a crying child. Feeling unsure and cautious, he continues on his way, only to find himself once more advancing on a path towards the same crying child.
Now unnerved and suspicious, he places a coin on the ground and moves off once more, this time to the right. When coming upon the coin and child once more, he realizes to what action he is being guided and so moved towards the child.
As he approaches he can see that the child is not, in fact, a child, but a diminutive man. The man’s clothing is covered in ash, but through the gray Grugal can make out green garments. Then he spies on the ground beside the man a green top hat.
The sobbing changes to laughter as the small man uncovers his face. He and Grugal converse, Grugal asking how to find his friends in the fog and the leprechaun speaking in trick and riddles. Finally, Grugal receives and instruction on how to proceed: go left. In frustration and suppressing murderous rage, our hero takes the suggested path.
Coming out to the edge of the fog, Grugal can make out a camp, but alas, the camp does not belong to his friends but a rag-tag bunch of strangers. Who are these raggamuffins? Why, they are our heroes! Lyana and Faber rest, tired and very hurt, while Fergal stands on lookout and the severely damaged Syran sleeps.
Grugal approaches, and after a very cryptic and distrustful exchange the three conscious group members and Grugal give their names and their missions. As it turns out, our heroes do know of Grugal’s friends.
Then suddenly BAM! ZAP! POOF! Syran has died.
Lyana examines the now dead Syran’s body, looking for any items of importance and examining the body for the exact cause of death when she notices an odd pattern of scarring on the corpse’s hand. Conveniently enough Grugal recognizes the scarring as the mark of… THE TALON!
Dun, dun, DUN!
It seems a spy has been traveling with our weary heroes. So they burn the body. And the people rejoiced.
Our now changed grouping of the heroic foursome press on, Grugal agreeing to help Lyana, Faber and Fergal in their quest to find the holy grai- I mean, to deliver frostbrand and save the world from the ever encroaching evil.
As they travel, the weary and hurting group comes upon a troop of performers and their caravan. Approaching and speaking with the troop members, we learn that this particular collection of traveling performers is headed towards Dargoth as well. They have a wealthy patron named Lord Meltor, and they are Vrae Kaldean, and they are headed to Dargoth to perform for the Hamburglar.
When asked if our heroes may travel to Dargoth with them, the troop is at first unsure, but then Faber offers a gift of song, to which they reply with resounding eagerness. Faber sings them “Faberland”, and the troop is convinced, and they agree to take our heroes into their caravan and give them healing, food, and protection, as well as introduce them to the Hamburglar.
As we travel that day we learn a little bit of information about some of the troop memebers, such as about Arolyn, the musician who plays string instruments and drives the second wagon in the 3 wagon caravan. There is also Burelyn, who reads omens and travels in the third wagon. Faber decides to have his fortune read the next day.
That night everyone settles in and makes camp on the side of the road, and music is played. The soothing, soporific quality of the music, combined with the weariness of our heroes, puts them to sleep.
The next morning Faber has his fortune read, which will be described at another time as our mighty writer forgot to write down what it was, and it as at this point our story ends… for now.